It has been quite some time since i last posted and, as the title says, yes, i am still here. And i've been meaning to make this post for several weeks now.
I think my last post said i was about to start my programming course. Well, after 4 months i have finally got into some actual programming work! It's this last four months of everything in between which has prevented me from posting till now. (Not that anything has actually changed in my work load, i've just "made time" now.)
It also means that over this time i haven't had a chance to do any more coding on the game but i have been wanting to finish off the [Fight3] subroutine all this time.
Before i started this module, the one which has actual programming, i did a module of theory, including the Systems Development Life Cycle and Program Development Routine and i was tossing up whether to retro actively apply these principles to the FF project. I decided against it as i already have a pretty clear idea of where i'm going with the game and what i will need to do.
Then i started this module which is learning Java and Object Oriented Programming. Which i'm sure a lot of people are already very familiar with but is quite new to me. And the thought arose again, "Should i redo the work[ in Java]"? I flip-flopped a bit and was thinking that "the original plan had been to do it in Basic so i should stick with Basic on principle" but this doesn't necessarily benefit anyone and as i've such little spare time now it's not really in my best interests.
So, despite the time i've spent writing the code in Basic i think it's best to switch to Java now. Java is, after all, a currently and widely used language so at the very least i can get some valuable experience coding Java. It will also give me the option to improve the user interface by taking the game a level or two above the basic DOS text adventure it was shaping up to be. Which is not to say that there will be a drastic graphical improvement but it will be a better interface.
Now i just need to find the time to start rewriting averything i have already written... :S
I think my last post said i was about to start my programming course. Well, after 4 months i have finally got into some actual programming work! It's this last four months of everything in between which has prevented me from posting till now. (Not that anything has actually changed in my work load, i've just "made time" now.)
It also means that over this time i haven't had a chance to do any more coding on the game but i have been wanting to finish off the [Fight3] subroutine all this time.
Before i started this module, the one which has actual programming, i did a module of theory, including the Systems Development Life Cycle and Program Development Routine and i was tossing up whether to retro actively apply these principles to the FF project. I decided against it as i already have a pretty clear idea of where i'm going with the game and what i will need to do.
Then i started this module which is learning Java and Object Oriented Programming. Which i'm sure a lot of people are already very familiar with but is quite new to me. And the thought arose again, "Should i redo the work[ in Java]"? I flip-flopped a bit and was thinking that "the original plan had been to do it in Basic so i should stick with Basic on principle" but this doesn't necessarily benefit anyone and as i've such little spare time now it's not really in my best interests.
So, despite the time i've spent writing the code in Basic i think it's best to switch to Java now. Java is, after all, a currently and widely used language so at the very least i can get some valuable experience coding Java. It will also give me the option to improve the user interface by taking the game a level or two above the basic DOS text adventure it was shaping up to be. Which is not to say that there will be a drastic graphical improvement but it will be a better interface.
Now i just need to find the time to start rewriting averything i have already written... :S